Virtual Reality and the Heightened Pleasure of Gaming
June 12, 2017With 2.6 billion gamers worldwide, video games are sold just about everywhere - in mall stores, main street stores, dedicated video game stores, and online. In 45 years, gaming platforms have gone from one player arcade-like games played in a living room, to games participated by millions of players and viewed by millions of spectators in arenas. In 2016, the League of Legends World Competition drew 43 million viewers. If the League of Legends viewers formed a country, its population would be…